Get started
Installation
Install the plugin into an Unreal Engine project and enable the Python side.
RiggingCore is an editor plugin. It runs in the Unreal Editor and is not needed in a packaged build.
Requirements
- Unreal Engine 5.8
- A C++ or Blueprint project (the plugin ships compiled, so a Blueprint only project works)
- Python with MediaPipe, if you want automatic finger placement
Install the plugin
- In the Epic Games Launcher, find RiggingCore in your Fab Library and press Install to Engine.
- In your project, enable it under Edit > Plugins.
- Restart the editor.
INFO: Installing to the engine covers every project on that engine version. Enabling it is per project.
Set up fingers (optional)
Finger placement runs MediaPipe Hands through Python. Without it the plugin falls back to the oriented template hand, which is symmetric and always works but does not look at where your fingers actually are.
To enable it:
- Enable Unreal's Python Editor Script Plugin.
- Install MediaPipe into the Python environment the plugin uses:
bash
1
python -m pip install mediapipe opencv-python- Restart the editor.
You can confirm it worked by generating a rig and checking the output log for the MediaPipe landmark pass.
Verify the install
Right click in the Content Browser. If you see Rig Definition under the RiggingCore category, the plugin is loaded and you are ready for the Quickstart.