Get started
Installation
Install the plugin into an Unreal Engine project and enable the Python side.
RiggingCore is an editor plugin. It runs in the Unreal Editor and is not needed in a packaged build.
Requirements
Install the plugin
RiggingCore folder into your project's Plugins folder. Create the folder if your project does not have one yet.INFO: You can also drop the plugin into the engine's
Engine/Plugins/Marketplace folder to make it available to every project on the machine.Set up fingers (optional)
Finger placement runs MediaPipe Hands through Python. Without it the plugin falls back to the oriented template hand, which is symmetric and always works but does not look at where your fingers actually are.
To enable it:
bash
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python -m pip install mediapipe opencv-pythonYou can confirm it worked by generating a rig and checking the output log for the MediaPipe landmark pass.
Verify the install
Right click in the Content Browser. If you see Rig Definition under the RiggingCore category, the plugin is loaded and you are ready for the Quickstart.