Rigging
Fingers
How the 30 finger bones are placed with MediaPipe, and what to do when detection fails.
You do not place finger markers. RiggingCore finds the finger joints itself.
How it works

The red dots are the 21 landmarks, the green lines are the hand skeleton MediaPipe fits, and the cyan numbers are the landmark order.
When detection fails
If MediaPipe does not find a hand on the palm view, the plugin flips to the back of the hand and tries again. If that also fails, it falls back to the oriented template hand: the whole finger hierarchy is dropped in with a single rotation matched to Manny's template hand frame.
The fallback is symmetric and never breaks, but it is a guess. It does not look at where your fingers actually are.
Common reasons detection fails:
Checking the result
Open the generated skeletal mesh and rotate a finger bone. The bones should sit along the middle of each finger.
