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Installation

Get the plugin into a project and check it loaded.

Requirements

  • Unreal Engine 5.8
  • A C++ or Blueprint project. The plugin ships compiled, so a Blueprint only project works fine.

Install the plugin

  1. In the Epic Games Launcher, find Footstep System in your Fab Library and press Install to Engine.
  2. In your project, enable it under Edit > Plugins.
  3. Restart the editor.
INFO: Installing to the engine covers every project on that engine version. Enabling it is per project.

Check it loaded

Right click in the Content Browser. There should be a Footstep System entry in the menu with two things in it: Footstep Database and Footstep Action.

If it is there, you are ready for the Quickstart.

What comes with it

The plugin ships a playable demo in its own Content folder. Everything lives under Demo, so you can keep it for reference or delete it in one go.

AssetWhat it is
Maps/Lvl_FootstepDemoA small level to walk, run and jump around in. See The demo.
Blueprints/DA_FootstepDemoDatabaseA filled in database to learn from
Blueprints/Actions/BP_FootstepActionAn example Footstep Action that prints each step to the screen
Audio/ATT_FootstepA Sound Attenuation tuned for footsteps
Audio/SC_FootstepA Sound Concurrency that caps how many footsteps play at once
INFO: Plugin content is hidden by default. Turn on Show Plugin Content in the Content Browser's settings to see it.

The demo also adds a few Gameplay Tags under FootstepDemo to your tag list. Only the demo uses them, and The demo explains how to remove them.