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Get started

Installation

Get the plugin into a project and check it loaded.

Requirements

  • Unreal Engine 5
  • A C++ or Blueprint project. The plugin ships compiled, so a Blueprint only project works fine.

Install the plugin

  1. In the Epic Games Launcher, find IK Bone Baker in your Fab Library and press Install to Engine.
  2. In your project, enable it under Edit > Plugins.
  3. Restart the editor.
INFO: Installing to the engine covers every project on that engine version. Enabling it is per project.

Check it loaded

Right click any Animation Sequence in the Content Browser and open Animation Modifiers > Add Modifier. There should be an entry called Bake IK Bones (Auto Pairs).

If it is there, you are ready for the Quickstart.

What comes with it

Nothing to import and nothing to set up. The plugin is a single Animation Modifier class, and it is editor only, so it adds nothing to a packaged build.