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Urbex Murder — Post-Launch Update: Inventory, Map System, and the Subway Rework

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Unreal EngineUrbex MurderCo-opHorror
Urbex Murder — Post-Launch Update: Inventory, Map System, and the Subway Rework

Since the launch in October we have not stopped working on this. This update is the biggest one yet: new systems, a level overhaul, and a pile of fixes from player feedback.

New Inventory System

We added a proper inventory system. You can collect, carry, and manage items. Use them, equip them, or drop them into the world. Wearable items affect gameplay directly. Dropped items stay where you leave them and anyone can pick them up.

We built it flexible so we can add more item types later.

Interactive Map System

The map shows item locations directly and rooms display their status based on collectibles:

  • Red: the room still has items to find
  • Blue: everything has been collected
  • Default: you have not discovered the room yet
  • Makes planning with teammates easier.

    Teamwork Tools

    Glow sticks: throwable light sources for dark areas.

    Ping system: mark items, doors, locations, or dangers without saying a word.

    Voice chat: push-to-talk and open mic. Proximity-based, with a walkie-talkie item for long distance.

    Emote system: quick reactions or just for fun.

    Subway Level Overhaul

    We reworked the Subway Level heavily. New routes, expanded sections, and alternative paths. Toxic gas areas that force you to adapt and use equipment. New AI behaviors and enemy encounters. More interactable objects like valves and doors. Secrets and hidden paths for anyone who explores.

    This is basically a new level compared to the launch version.

    Bug fixes

  • Fixed reviving failing when an item was nearby
  • Fixed train animation issues on the client side
  • Improved session stability and synchronization
  • Fixed AI endlessly following players
  • Fixed a critical issue that could kick all players from a session
  • Fixed players being unable to rejoin a lobby after leaving
  • Fixed several localization issues
  • Fixed client-side animation issues in narrow passages
  • Fixed server settings not applying to all clients
  • Fixed collision issues during ladder climbing
  • Thank you to everyone who reported these. More coming.